Let me share a small joy with you! Yesterday I’ve participated in the cosplay contest at @firenzecomics organized by @azione_cosplay_prato and I won as best female character! And I still can’t believe it! this is such a satisfaction after months of hard work on every detail of this cosplay and I’m happy I’ve kept high the name of Horizon Zero Dawn! ✌️ I’m so happy to see that my cosplay was appreciated even if I wasn’t perfect #firenzecomics #aloy #horizonzerodawn #hzd #hzdcosplay #aloycosplay #aloydespitethenora #nora #norasurvivor (presso Fondazione Spazio Reale)
https://www.instagram.com/p/Bs54ij7nSL8/?utm_source=ig_tumblr_share&igshid=h803rwcxm85h
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Pathway’s release is just around the corner! While there’s no date yet, the development is in its final moments and the game’s publisher Chucklefish (Wargroove, Stardew Valley) released a 10-minute gameplay video from the Wrath of God campaign (second of the five adventures you’ll be able to embark on in Pathway). So if you haven’t heard me rave about the next best turn-based tactical strategy game yet, the new footage shows exactly what we’ll soon be getting into.
Some of you know I’m on my March Indie Eurotrip right now. As a fan of everything pixel art+3D, I made it a special priority to stop in Hamelin, Germany, the home of Pathway developer Robotality. The company was founded by the Bachmann brothers in 2013, with their debut title Halfway coming out in July the following year. In fact, Halfway—as the name similarity hints—already featured quite some of the turn-based combat mechanics you’ll find in Pathway. Everything else is new in the follow-up however, whether it’s navigating a board-game-like map, random-generated story events and encounters, quicker pace designed around replayability, or Indiana Jones/Adventures of Tintin setting.

The crown jewel of course (at least for this blog) is the new graphics engine that supports dynamic 3D lighting with pixel-perfect art assets. I got a peek behind the scenes of the different tools and techniques that the guys use and it’s as clever and complex as I imagined it would be. There are multiple tools and modes that deal with embedding the 3D information into 2D pixel art sprites, from voxel and low-poly 3D-geometry bases (manually pixeled on top with perfect control over texture and details), to ground contours that project the bottoms of the sprites to correct depth for perfect shadow positioning. Perhaps the most surprising part was that almost every scene object eventually ends up converted to pure, untextured polygons (as in, there’s almost no trace of the source pixel art textures in the game at all, pixel clusters get triangulated into different-colored polygon meshes).


Getting my hands on the gameplay was just as satisfying as nerding about the art production pipeline, even if I annoyed the developers by taking my sweet-ass time staring at each location more than actually playing the game. (I have no regrets!)

It’s obvious that I’m head over heels for what Robotality has in store for us. So far I can only say that the game will be out in the first half of this year, but that’s plenty to be excited about. Until then, watching the 10-minute video posted above should help to keep the flames of 3D+pixel art glowing bright.
Wow, is Wireframe magazine something special!
Coming out of Raspberry Pi Press in both online (free) and print form ($4 + shipping), it focuses on video games, but in the spirit of 80s computer magazines—inside you won’t find just game reviews and developer features, but also good old type-ins with technical articles on various game development topics.

The fortnight publication is currently on issue 7 and brings with it a decent amount of retro-stylized content as well.
There’s a feature of Nick Walton’s PICO-8 RPG Notemon, …


… Damjan ‘Rhuantavan’ Mozetič talks about his 90s-inspired RPG Call of Saregnar, …


… and we get a glimpse of cyberpunk adventure Tales of the Neon Sea.


Wireframe magazine is published under a Creative Commons license, so load it up on your computer or tablet for free, or order the print version for an even more authentic 80s reading experience. All the profits go to Raspberry Pi Foundation, so you’re even helping the world to have more affordable computers (and you know I love a good Raspberry Pi).
NEW CHALLENGER APPROACHES
A beautiful portrait of my Aloy at last Lucca Comics and Games! I Don’t particularly feel confident with portraits but the photographer was so good to catch me in a good expression!
Necklaces are made of real wood and real electric wires! The three spheres in the middle, instead, are 3D sculpted and decorated by @forgiadeldemone
Ph: @andreaserafini_photographer
#aloy #aloycosplay #aloysobeck #horizonzerodawn #hzd #hzdcosplay #horizonzerodawncosplay #aloydespitethenora #nora #norasurvivor #norasurvivorheavy #guerrillagames #guerrillagamescosplay
https://www.instagram.com/p/BrS6SotHd3V/?utm_source=ig_tumblr_share&igshid=172c790qt0i4m
#inktober2018 day 5: #chicken is a #longleg from #horizonzerodawn because I commonly call this machine “chicken” for its similarity with this machine. Also last year I made an #inktober drawing with this longleg, this time I changed its pose to an “attack pose” taken directly from the game #hzd #guerrillagames #horizonzerodawnfanart #hzdfanart #aloy #hzdmachines
https://www.instagram.com/p/BokUB8gAmFt/?utm_source=ig_tumblr_share&igshid=8sf62jg0lt0o





























