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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
retronator
retronator

Pathway’s release is just around the corner! While there’s no date yet, the development is in its final moments and the game’s publisher Chucklefish (Wargroove, Stardew Valley) released a 10-minute gameplay video from the Wrath of God campaign (second of the five adventures you’ll be able to embark on in Pathway). So if you haven’t heard me rave about the next best turn-based tactical strategy game yet, the new footage shows exactly what we’ll soon be getting into.

Some of you know I’m on my March Indie Eurotrip right now. As a fan of everything pixel art+3D, I made it a special priority to stop in Hamelin, Germany, the home of Pathway developer Robotality. The company was founded by the Bachmann brothers in 2013, with their debut title Halfway coming out in July the following year. In fact, Halfway—as the name similarity hints—already featured quite some of the turn-based combat mechanics you’ll find in Pathway. Everything else is new in the follow-up however, whether it’s navigating a board-game-like map, random-generated story events and encounters, quicker pace designed around replayability, or Indiana Jones/Adventures of Tintin setting.

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The crown jewel of course (at least for this blog) is the new graphics engine that supports dynamic 3D lighting with pixel-perfect art assets. I got a peek behind the scenes of the different tools and techniques that the guys use and it’s as clever and complex as I imagined it would be. There are multiple tools and modes that deal with embedding the 3D information into 2D pixel art sprites, from voxel and low-poly 3D-geometry bases (manually pixeled on top with perfect control over texture and details), to ground contours that project the bottoms of the sprites to correct depth for perfect shadow positioning. Perhaps the most surprising part was that almost every scene object eventually ends up converted to pure, untextured polygons (as in, there’s almost no trace of the source pixel art textures in the game at all, pixel clusters get triangulated into different-colored polygon meshes).

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Getting my hands on the gameplay was just as satisfying as nerding about the art production pipeline, even if I annoyed the developers by taking my sweet-ass time staring at each location more than actually playing the game. (I have no regrets!)

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It’s obvious that I’m head over heels for what Robotality has in store for us. So far I can only say that the game will be out in the first half of this year, but that’s plenty to be excited about. Until then, watching the 10-minute video posted above should help to keep the flames of 3D+pixel art glowing bright.

arcadianatlas

NEW CHALLENGER APPROACHES

arcadianatlas

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Howdy from Texas again, ya’ll!

We’ve got a smorgasbord of new goodies to show off this time around, from new maps, brand-new mapping features that show off the capabilities of the BITE Engine, a new challenger with distant relation to our dearest trash-panda, Poncho, and much more!

Let’s dive right in:

A New Challenger Approaches

Seeing as we named our sweet lil’ dude below after our favorite western-wear (and because it’s a dang cute name), we wanted to flesh out his move-set with that western bravado we all love so much:

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And we’ve been fleshing out Poncho’s entire move-set, including making some modifications to his charge and casting cycles with tail swishes:

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 But there’s a classic western song Becca and I love by Willie & Merle, Pancho & Lefty, and we thought, you know… Poncho needs a buddy. Sooooo, without further ado, a new challenger approaches!

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 Lefty is a Red Panda, and while hailing from a distant and mysterious land, he’s come to have a classic western showdown with our pal Poncho. And watch out when he swings that big stick of his, cause bamboo doesn’t bend or break easily.

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  And with all this work on our furry friends, we haven’t neglected some of those small touches that give our other characters life, with some custom animations like Fennic’s below:

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BITE Feature Expansion - Mapping

And with all this work on animations, Patrick’s been hard at work expanding the Map Editor Features of BITE, like the new ability to customize key mappings for all the Editor’s features. So whether you’re more comfortable with the Arrow Keys or WASD, he’s got you covered:

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And building maps ain’t easy, so he’s added new brushes from a single-tile, four-tile and fill brush to quickly cover more ground!

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But my favorite new feature is the simple Impasse System, which allows you to designate individual tiles that are impassable, leaving the control completely in the creators hands as to how maps are navigated.

We’ve already gone through and added these impasses to our existing maps, spreading the love as you can see below:

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And we’ve worked up a few new places for you to cause havoc, like these alternate, fighting-enabled interiors:

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Oh, and did we mention we’re hard at work on a new biome: the desert! That perfect place for Poncho and Lefty to square off in, especially if a tumbleweed blows through:

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BITE Feature Expansion - Cutscene Editor

And these improvements from BITE are already filtering into the Cutscene Editor, which Patrick is engineering to include streamlined event re-ordering, actor additions, and a whole slew of visual tweaks that we’ve got previews of below:

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We’re excited to show off the practical in-game implications of this next time!

Until Next Time, Yeeeehaaaaw

I guess the desert tiles are bringing out the country in me, but we’ve only just begun with these and another exciting biome we’ve got in the works:

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Wait, is that snow?!

Guess we’ll all just have to wait and find out :D. So until next time, holster those six shooters and go play some video games

Source: arcadianatlas.blogspot.com
retronator
retronator:
“ Wow, is Wireframe magazine something special!
Coming out of Raspberry Pi Press in both online (free) and print form ($4 + shipping), it focuses on video games, but in the spirit of 80s computer magazines—inside you won’t find just game...
retronator

Wow, is Wireframe magazine something special!

Coming out of Raspberry Pi Press in both online (free) and print form ($4 + shipping), it focuses on video games, but in the spirit of 80s computer magazines—inside you won’t find just game reviews and developer features, but also good old type-ins with technical articles on various game development topics.

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The fortnight publication is currently on issue 7 and brings with it a decent amount of retro-stylized content as well.

There’s a feature of Nick Walton’s PICO-8 RPG Notemon, …

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… Damjan ‘Rhuantavan’ Mozetič talks about his 90s-inspired RPG Call of Saregnar, …

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… and we get a glimpse of cyberpunk adventure Tales of the Neon Sea.

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Wireframe magazine is published under a Creative Commons license, so load it up on your computer or tablet for free, or order the print version for an even more authentic 80s reading experience. All the profits go to Raspberry Pi Foundation, so you’re even helping the world to have more affordable computers (and you know I love a good Raspberry Pi).

pixelartus
platformerpower

120 Notable Platformers of 2018

I’ve just created a new compilation video which shows 120 Notable Platformers that were released in 2018. It features a wide variety of platformer subgenres thus you will see traditional platformers, hardcore platformers, platform shooters, platform fighters, puzzle platformers, action adventure platformers, and more…


A YouTube playlist with trailers for all 120 games can be found here


Note: Some platformers were originally released in 2017 or earlier and then re-released in 2018 (Switch release. Special Edition etc.). In those cases the original release dates are shown in brackets in the lower right corner.


Below is a list with all shown games (plus links to the related twitter accounts)


Source: platformerpower
silverettadesign
silverettadesign:
“Let me share a small joy with you! Yesterday I’ve participated in the cosplay contest at @firenzecomics organized by @azione_cosplay_prato and I won as best female character! And I still can’t believe it! this is such a...
silverettadesign

Let me share a small joy with you! Yesterday I’ve participated in the cosplay contest at @firenzecomics organized by @azione_cosplay_prato and I won as best female character! And I still can’t believe it! this is such a satisfaction after months of hard work on every detail of this cosplay and I’m happy I’ve kept high the name of Horizon Zero Dawn! ✌️ I’m so happy to see that my cosplay was appreciated even if I wasn’t perfect #firenzecomics #aloy #horizonzerodawn #hzd #hzdcosplay #aloycosplay #aloydespitethenora #nora #norasurvivor (presso Fondazione Spazio Reale)
https://www.instagram.com/p/Bs54ij7nSL8/?utm_source=ig_tumblr_share&igshid=h803rwcxm85h

silverettadesign
silverettadesign:
“A beautiful portrait of my Aloy at last Lucca Comics and Games! I Don’t particularly feel confident with portraits but the photographer was so good to catch me in a good expression!
Necklaces are made of real wood and real electric...
silverettadesign

A beautiful portrait of my Aloy at last Lucca Comics and Games! I Don’t particularly feel confident with portraits but the photographer was so good to catch me in a good expression!
Necklaces are made of real wood and real electric wires! The three spheres in the middle, instead, are 3D sculpted and decorated by @forgiadeldemone
Ph: @andreaserafini_photographer
#aloy #aloycosplay #aloysobeck #horizonzerodawn #hzd #hzdcosplay #horizonzerodawncosplay #aloydespitethenora #nora #norasurvivor #norasurvivorheavy #guerrillagames #guerrillagamescosplay
https://www.instagram.com/p/BrS6SotHd3V/?utm_source=ig_tumblr_share&igshid=172c790qt0i4m